Android build project freezes after 5 minutes with playerloop in profiler at 60,000 ms

I wish I had an isolated repro readily available, but it’s literally “playing the game” for an unknown amount of time until it freezes.

The process of playing is automated so I can at least let the device do it’s thing until the freeze happens.
I do know where in the game it occurs and I’m working on narrowing things down but its doubtful I can get it down to something that isnt our entire game project.

It also occurs in 2022.3.19 which I tested just to have the least amount of changes from the fix that solved the issues in this thread.

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Submitted IN-82615 with a minimal repro project
It happens as asset(s) from a bundle is loaded, possibly only when it was just recently unloaded and loaded again.
It more or less stopped happening after enabling multithreaded rendering, so we’re no longer blocked by this at least

how to back to vulkan ,waht should i do.

thanks, we fixed lag on our app. Unity version is 2020.2.7

Hi there, we encountered the same freeze in Unity version 6000.0.7f1.
The freeze was random but happened always (after couple seconds or minutes) on devices:

  • Realme/RMX3363/RE54ABL1
  • Xiaomi Pad 6

Although it was impossible to replicate and never freezed on devices:

  • Samsung/SM-A145R
  • Samsung S9+
  • Samsung S24+

Tried literally everything suggested in this thread and other forums and nothing changed.
Hopefully upgrading Unity to version 6000.0.28f1 (LTS) fixed the issue.
Thanks to @MartinTilo for the info :+1:

Yes, as per the issue tracker entry for UUM-74556, the bugfix landed on 6000.0.9f1 so you’re two patch versions away from the fix