Android build quality is worse than Unity Editor - why?

When I build the game for my android device, the resolution of the objects looks worse.
Here are the player settings

It’s affecting the UI and sprites. (If someone can link how to make the UI high quality, that would be helpful.)

Are my sprites too low resolution? Many of them are natively 250x250 in size - but that’s because they are supposed to be small and take up a fraction of the screen (and because I am worried about performance). Should I just make the source images larger (like 800x800) and then resize them in the scene?

Send a screenshot of the quality settings.
You are probably using different tiers on desktop vs android

You mentioned 250x250. A lot of low-end hardware struggles to resample when image data isn’t a power of two. The closest is 256x256. Maybe that’s what you meant. If not, and if it’s not the Quality Settings which @DevDunk mentioned, it’s worth a look.

@halley1 I have some character sprites that are not perfect symmetrical, so I don’t know if 256x256 is possible without white space.

@DevDunk

build settings

Quality Settings:



EDIT: I just tried increasing the default quality settings to high for Android. But eh, didn’t make much of a difference for the sprite quality

I saw another post recommending to increase the DPI, but I’m worried about performance.

bump