Android Build & Run freezes - 2020.2.6

Hi.
When executing Build & Run on an Android/Oculus VR app, the editor freezes at copying the package.
Canceling the dialog does nothing… All I can do is to kill the Editor from Task Manager.

Any workarounds?

have you tried just building, and then sideloading the app?

is your Quest/Quest2 in Developer Mode?

Yes, I can deploy an app with SideQuest quite easily.
And yes, the device is in dev mode.

check unity’s log files, there may be some issues there.

https://docs.unity3d.com/Manual/LogFiles.html

Nothing special…
(Filename: Assets/Oculus/VR/Editor/OVRGradleGeneration.cs Line: 161)

QuestFamily = True: Quest = True, Quest2 = True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[ ])
UnityEngine.Debug:LogFormat (string,object[ ])
OVRGradleGeneration:OnPostGenerateGradleAndroidProject (string) (at Assets/Oculus/VR/Editor/OVRGradleGeneration.cs:169)
UnityEditor.Android.AndroidBuildPipelineInterfaces:OnGeneratePlatformProjectPostprocess (string,bool)
UnityEditor.Android.PostProcessor.Tasks.ExportProject:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

(Filename: Assets/Oculus/VR/Editor/OVRGradleGeneration.cs Line: 169)

Android PostProcess task “Exporting project” took 1412.8499 ms
Android PostProcess task “Building Gradle project” took 43550.3824 ms
Android PostProcess task “Processing Mapping File” took 41.4349 ms
Android PostProcess task “Moving output package(s)” took 52.2759 ms
[Logcat] [MainThread]14:59:36.1079 OnEnable
[Logcat] [MainThread]14:59:36.1089 Package: com.LetsVR.LetsVR, Auto select: False
Initialized touch support.