Android Build Size is Huge in Addressable Scene

Hi Team,

I use an Addressable System to Load Scenes with LOD Meshes and One Atlas Texture.

When I build for Android the Addressable Scene Size is almost 361 MB, but why it is too much?

When I changed the URP settings to use GPU Resident Drawer the Addressable Scene was almost lower like 55 MB.

I don’t want to use GPU Resident Drawer for URP settings, so I disabled it and has increased the Addressable Scene size.

But when i build for iOS, then addressable scene size is almost lower like below 100MB.

I don’t know why the Android build size is more when using LOD meshes in addressable scenes.
Please can you give a solution for this issue?

Check the build log to see where the size goes

Yes I checked the build log, it is clear and no huge size.
Please check the attached addressable reports of android & iOS.