Hi Team,
I use an Addressable System to Load Scenes with LOD Meshes and One Atlas Texture.
When I build for Android the Addressable Scene Size is almost 361 MB, but why it is too much?
When I changed the URP settings to use GPU Resident Drawer the Addressable Scene was almost lower like 55 MB.
I don’t want to use GPU Resident Drawer for URP settings, so I disabled it and has increased the Addressable Scene size.
But when i build for iOS, then addressable scene size is almost lower like below 100MB.
I don’t know why the Android build size is more when using LOD meshes in addressable scenes.
Please can you give a solution for this issue?