Android Build Size

Hi Unity Users,

I am currently working two games and have come to a slight hiccup on the build size for Android. in trying to keep it under 50mb.

One of the games has a Total Size of 234.4mb (Game A) and the other has a total size of 145.3mb (Game B) how ever after the post process the apk size of Game A is 46.7mb and the apk size of Game B is 49.3mb. Can someone tell me how this is possible? all of the player settings are the same and i have even now cleaned up the code but still the size is the same.

All help will be much appreciated.

Abdullah

Game A seems to have more better compressable content which results in a smaller archive file (the apk), and Game B has something that doesn’t compress so well, so the compress ratio (=compressed size divided by uncompressed size, you can check this with archive program) is better on Game A.
For example, I have a compress ratio of 37% (~“your Game A”) on one of my apk and 43% (~“your Game B”) on other.

Hi Miksumorti,

That sounds about right, Game B uses darker images than game A. and the images in Game B are bigger in size than Game A.

Thanks for that.

What do u mean?