I recently tried to build my game for android, but since I upgraded to Unity 2019.2.9f1, the device returns me this error: AndroidPlayer(ADB@127.0.0.1:34999) OpenGL warning: Trying to bind too many vertex attributes (got 16 max is 15) and all the UI are glitched
Hi @axomind, @planetfactory , @konyatamas01 , @fajardwn7_
I had the same error running macOS Catalina, after opening a project that was created before macOS update…
I SOLVED this changing:
- Color Space to “Linear”
- Removing “Auto Graphics” toggle
- Set in Graphics API → “Vulcan” & OpenGLES3
- Set Android minimum Api Level to “Android 4.3” (if you are building for android devices)
Now it’s build correctly and OpenGL warning never appear…
For more infos, I set too:
- Multithreaded rendering to ON
- Static batching to ON
- Dynamic batching to OFF
- GPU Skinning to ON
- Graphics Jobs to OFF
Hope this can solve your problems
I have the same problem, running macOS Catalina.
Getting the same issue on macOS Catalina when making a WebGL build.
I was getting the error bellow on iOS 13.3 running on Catalina 10.15.1.
Turned out that the above worked for me.
Here’s what I did.
Player Settings
Color Space > set it to “Linear”
Remove “Auto Graphics API” toggle
Once a warning appears saying Linear colorspace requires Metal API only…
In Graphics APIs options leave only Metal
Failed to find expected binary shader data in ‘Hidden/Internal-MotionVectors’.
(Filename: ./Runtime/Shaders/SerializedShader.cpp Line: 595)
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ - Pass ‘’ has no fragment shader