Android build using different settings to editor


I have been building a 3D FPS for mobile (android for now).

Everything has been fine until recently upgrading to unity 5.2
My android build now culls object sooner than i set in the editor and also disables my sun light.
Could be doing more, im not sure yet, but these are the most noticeable. I haven’t really changed anything i can think of except the upgrade

It works fine when i play it in unity though. Any ideas?


Sorry meant 5.3.

Anyone with a solution?