Android Camera.Render JobAlloc.Overflow

Hy,

I’m working on my first 2D game for android devices.
Everything works well except one thing when i run my game on my LG G3.
The game freezes and I need to restart it.
When I take a look to the profiler I see that I have some warnings (about 10 or 20 for JobAlloc.Overflow) while the Camera.Render.

After a lot of experimenting and time spent reading the documentation, I found that it comes from my sprites. So I have create a basic scene with a few sprites to test it.


As you can see there is red bricks.
It gives me this warning in the profiler.

All sprites are packed into an atlas, except for UI.
I’ve tried to change the render queue, the material, the import format… Nothing works, I still have this warnings.

So my first question is, why do i have this warning ? And my second is can I ignore it ?

Thanks for the help.

Hi,
I’m on unity 5.5.1 and seeing this warning in my game too. Though we don’t use sprites - its 3d geometry mostly.
What does it mean?

Hi,

Actually, I still don’t know what means this warning and how to resolve it…
In my game, I have something like 10 count of this warning, but the game run pretty well (45~60 fps on LG G3) with a lot of sprites.

So for now, I just ignore it, but if you have a solution or an explanation, you’re welcome :slight_smile:

EDIT : Is your game run on android? And the warning appears only on android devices ?

Yep, it’s android. Not sure about iOS. Currently I’m investigating android build as I’m running into strange performance issues - the game runs slower over time on nexus 5x. Not sure about the cause yet, but I noticed this warning and couldn’t find any documentation on it besides this thread.

Would be awesome if someone from Unity could clear up what this warning really means.