Our team needed to update Unity from version 5.5.2 to 2017.1.0p5 because of the ARKit. Now we experiment a terrible problem when we change scene, in others versions of Unity it taked maybe 15/20 seconds between scenes , right now it’s takes an average of a minute and a half, in some scenes reachs 3 minutes. We trying with mono and with IL2CPP and doesn’t change anything, also we trying to remove some code and some assets but the speed difference was insignificant. We are doing the change betweens scenes with AsyncLoad.
The problem that we can’t understand is we see in the log and works fine, the problem is that when you push the button for change the scene, its happens a while after the next scene’s code starts to execute, it’s like the game has a break for thinking or something like that. We are working on it because we have an update very closly, but if someone has the same problem it will be very helpfull to us if they can share the solution r maybe i’ts just a unity 2017 bug…