Android Cloud Build failing

As of last night 10th Feb 2022 our unity cloud builds on Android have started failing using Unity 2020.3.27f1.

The only error we have in the log is the following:

89: [Unity] UnityEngine.Debug:LogWarning (object)
90: [Unity] EXCEPTION: UnityException: Android SDK not found
91: [Unity] UnityException: Android SDK not found
92: [Unity] Finished exporting player successfully.
93: ! build of ‘android-debug’ failed. ! build failed - export directory is empty!
94: publishing finished successfully.
95: Finished: FAILURE

I presume this means that Unity is failing to detect the Android SDK installation on the actual machine doing the build, but as we have no control over this I think this is a bug for Unity to fix.

+1

Very similar report on our end. Android build fails, can be built locally, iOS builds fine.

Same for us. We haven’t had a successful Android build since February 9th, 2022. Nothing has changed on our end. Going through the log it says “Android SDK not found”. Local builds work fine so this seems to be a Cloud Build issue.

Hi,

The issue should’ve been fixed later last week. Could you please give it a try again and let me know if you’re still running into the issue? Thanks!

Thank you for your reply.
I can confirm that our builds are now working again.
Thanks!

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now i have this error

We started getting this error today.

We are also seeing it as of Friday.

for me if I try to add a new Android target build it won’t let me click the Android platform, all of the other platforms as working but the Android one

Hi everyone!

I’ve just confirmed with the team that the issue is resolved now and was affecting Unity versions 2019.3 and 2019.4 only.

Please do let me know if this is not resolved for you!

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Hi @tarmo-jussila - we’ve deployed a fix that should resolve this problem. Please let us know if it persists!

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