Android Crash (Animation Rigging/Burst)

Hi there!
We have switched our released game from Unity 2020.3.48f1 to Unity 2021.3.42f1. Android API 34 forced this move. The new version of the game was rolled out for a small percentage of people and we noticed already a large number of crashes related to Animation Rigging/Burst. This crash was not appeared on Unity 2020.
What can we do with this? Thanks.

CRASH LOG

Crashed: Thread: SIGTRAP 0x0000284d00002b4d
#00 pc 0xd6538 libc.so (BuildId: 698b6aef520f034a9d40736d477f7a96)
#01 pc 0xd1b0d0 libunity.so (DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#02 pc 0xd308 lib_burst_generated.so (BuildId: 5fbb95a0c88a9f7ed88a542dfa5ae904a943b82e)
#03 pc 0x44f550 libunity.so (ExecuteJobWithSharedJobData(ExecuteJobData*, unsigned int, unsigned int, void*, void*, bool, int, bool)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#04 pc 0x1835acc libunity.so (__emutls_register_common) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#05 pc 0x6e33d4 libunity.so (Animator::ProcessAnimationsStep(Animator::AnimatorJob&)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#06 pc 0x6f1b5c libunity.so (UnityEngine::Animation::BlockRangeJobAnimator::AnimatorJob::Job(UnityEngine::Animation::BlockRangeJobAnimator::AnimatorJob, unsigned int)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#07 pc 0x451344 libunity.so (JobQueue::Exec(JobInfo
, long long, int, bool)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#08 pc 0x4516a8 libunity.so (JobQueue::ExecuteJobFromHighPriorityStack(bool, bool&)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#09 pc 0x45197c libunity.so (JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#10 pc 0x1892984 libunity.so (__emutls_register_common) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#11 pc 0x18f04bc libunity.so (__emutls_register_common) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#12 pc 0x450cd8 libunity.so (JobQueue::WorkLoop(void*)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#13 pc 0x51a070 libunity.so (Thread::RunThreadWrapper(void*)) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#14 pc 0x1435ef4 libunity.so (__emutls_register_common) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#15 pc 0x18f6ae4 libunity.so (__emutls_register_common) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)
#16 pc 0xeb764 libc.so (BuildId: 698b6aef520f034a9d40736d477f7a96)
#17 pc 0xeb7a8 libc.so (BuildId: 698b6aef520f034a9d40736d477f7a96)
#18 pc 0x8bc8c libc.so (BuildId: 698b6aef520f034a9d40736d477f7a96)
#19 pc 0x519f94 libunity.so (CurrentThreadIsMainThread()) (BuildId: cc5dfcacc69d066e55f077b7c672d6be2f451e74)

Animation Rigging package version : 1.1.1
Burst package version : 1.8.17

Screenshot_1


Screenshot_3
Screenshot_4

The problem was solved by switching the package versions to the previous ones. Animation Rigging → 1.0.3, Burst → 1.3.4.