I release game on google play.
and I received crashes message(crashes and ANR)
java.lang.Error: FATAL EXCEPTION [GLThread 2430]
Unity version : 4.2.2f1
Device model : samsung SHV-E170S
Device fingerprint: samsung/jaguars/jaguars:4.1.2/JZO54K/E170SKSJMC1:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr c882c938
Build fingerprint: 'samsung/jaguars/jaguars:4.1.2/JZO54K/E170SKSJMC1:user/release-keys'
Revision: '18'
pid: 30845, tid: 30859, name: UnityMain >>> com.gamebrain.rpoker <<<
r0 5fbf515e r1 5fbf515c r2 c882c938 r3 00000006
r4 00000006 r5 c882c938 r6 c882c938 r7 0001000d
r8 00000000 r9 00001403 sl 51d3c708 fp 00000001
ip 00000405 sp 5fbf5100 lr 58d4f587 pc 58d4f03a cpsr 0000000b
at libGLESv2_adreno200.neon_pld_min_max_16(neon_pld_min_max_16:5)
at libGLESv2_adreno200.cache_vertex_elements(cache_vertex_elements:46)
at libGLESv2_adreno200.qgl2DrvAPI_glDrawElementsInstancedXXX(qgl2DrvAPI_glDrawElementsInstancedXXX:264)
at libGLESv2_adreno200.qgl2DrvAPI_glDrawElements(qgl2DrvAPI_glDrawElements:6)
at libGLESv2_adreno200.glDrawElements(glDrawElements:10)
at libunity.003af708(Native Method)
at libunity.003b1708(Native Method)
at libunity.00221ae4(Native Method)
at libunity.00221b4c(Native Method)
at libunity.00213880(Native Method)
at libunity.00134bbc(Native Method)
at libunity.00136e28(Native Method)
at libunity.0013b638(Native Method)
at libunity.00144864(Native Method)
at libunity.00164d24(Native Method)
at libunity.00168d24(Native Method)
at libunity.002c941c(Native Method)
at libunity.002c9dd0(Native Method)
at libunity.003f6304(Native Method)
at libunity.003f63a8(Native Method)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:360)
at libdvm.00028820(Native Method)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:272)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.00054b27(Native Method)
at libc.__thread_entry(__thread_entry:48)
at libc.pthread_create(pthread_create:172)
What’s wrong?
We are also seeing this issue on adreno200 OS 4.1.2. This is one of the few google hits on neon_pld_min_max_16 unity crash.
– yamoinca2