Android crash [split_config.armeabi_v7a.apk!libunity.so] tlsf_add_pool SIGSEGV

Hello. I have upgraded my project from 2022 LTS to Unity 6 LTS, then updated my game in googe play store. In all the versions I have published with Unity 6, some devices are crashing with this crash and I don’t know why. Here is the stack trace:

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 19058 >>> com.badaloffgames.twoplayercarbeta <<<

backtrace:
  #00  pc 0x0000000000c11cee  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (tlsf_add_pool+75022336) (BuildId: f55bba6261bb46ba)
  #01  pc 0x00000000002863df  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (DynamicHeapAllocator::Allocate(unsigned int, int)+75022336) (BuildId: f55bba6261bb46ba)
  #02  pc 0x00000000002883f1  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (MemoryManager::Allocate(unsigned int, unsigned int, MemLabelId, AllocateOptions, char const*, int)+75022336) (BuildId: f55bba6261bb46ba)
  #03  pc 0x000000000028548d  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (malloc_internal(unsigned int, unsigned int, MemLabelId, AllocateOptions, char const*, int)+75022336) (BuildId: f55bba6261bb46ba)
  #04  pc 0x0000000000258f95  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (core::vector<unsigned char, core::allocator<unsigned char, 0u>>::reserve_impl(unsigned int)+75022336) (BuildId: f55bba6261bb46ba)
  #05  pc 0x00000000003b1d3c  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::SubProgram::SubProgram(core::vector<unsigned char, core::allocator<unsigned char, 0u>> const&, ShaderLab::Program*, int, int, MemLabelId)+75022336) (BuildId: f55bba6261bb46ba)
  #06  pc 0x0000000000389c9b  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::SubProgram::CreateFromSerializedSubProgram(ShaderLab::SerializedSubProgram const&, PropertyNamesSet*, Shader const*, ShaderLab::Program*, int, int, GfxDeviceRenderer, GraphicsCaps const&, keywords::LocalKeywordState*)+75022336) (BuildId: f55bba6261bb46ba)
  #07  pc 0x0000000000389c19  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::SubProgram::CreateFromSerializedSubProgram(ShaderLab::SerializedPlayerSubProgram const&, PropertyNamesSet*, Shader const*, ShaderLab::Program*, int, int, GfxDeviceRenderer, GraphicsCaps const&, ShaderLab::SerializedSubProgram&, keywords::LocalKeywordState*)+75022336) (BuildId: f55bba6261bb46ba)
  #08  pc 0x00000000003895e7  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::Program::CreateFromSerializedProgram(ShaderLab::SerializedProgram const&, ShaderType, int, PropertyNamesSet*, Shader const*, core::basic_string<char, core::StringStorageDefault<char>> const*, GfxDeviceRenderer)+75022336) (BuildId: f55bba6261bb46ba)
  #09  pc 0x00000000003889b3  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::Pass::CreateFromSerializedPass(ShaderLab::SerializedPass const&, Shader const*, unsigned int, unsigned int)+75022336) (BuildId: f55bba6261bb46ba)
  #10  pc 0x0000000000388419  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::SubShader::CreateFromSerializedSubShaderThreaded(ShaderLab::SerializedSubShader const&, Shader*, unsigned int)+75022336) (BuildId: f55bba6261bb46ba)
  #11  pc 0x00000000003882a9  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (ShaderLab::IntShader::CreateFromSerializedShaderThreaded(ShaderLab::SerializedShader const&, core::vector<PPtr<Shader>, core::allocator<PPtr<Shader>, 0u>>&, bool, Shader*)+75022336) (BuildId: f55bba6261bb46ba)
  #12  pc 0x0000000000b3b819  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (Shader::CreateFromParsedFormThreaded()+75022336) (BuildId: f55bba6261bb46ba)
  #13  pc 0x0000000000b3ba77  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (Shader::AwakeFromLoadThreaded()+75022336) (BuildId: f55bba6261bb46ba)
  #14  pc 0x000000000047373f  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PersistentManager::PostReadActivationQueue(int, TypeTree const*, bool, PersistentManager::LockFlags)+75022336) (BuildId: f55bba6261bb46ba)
  #15  pc 0x0000000000473c4f  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)+75022336) (BuildId: f55bba6261bb46ba)
  #16  pc 0x0000000000473da1  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PersistentManager::LoadObjectsThreaded(int const*, int, LoadProgress&, bool, PersistentManager::LockFlags, bool)+75022336) (BuildId: f55bba6261bb46ba)
  #17  pc 0x000000000036ebe9  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (LoadSceneOperation::Perform()+75022336) (BuildId: f55bba6261bb46ba)
  #18  pc 0x000000000036ff77  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PreloadManager::ProcessSingleOperation()+75022336) (BuildId: f55bba6261bb46ba)
  #19  pc 0x000000000036fd7b  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PreloadManager::Run()+75022336) (BuildId: f55bba6261bb46ba)
  #20  pc 0x000000000036fc47  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (PreloadManager::Run(void*)+75022336) (BuildId: f55bba6261bb46ba)
  #21  pc 0x00000000003bbc9f  /data/app/~~0Hfpe938O_3dynb279JQUA==/com.badaloffgames.twoplayercarbeta-Hv1ezHdi_iN4KQjbP10pTg==/split_config.armeabi_v7a.apk!libunity.so (Thread::RunThreadWrapper(void*)+75022336) (BuildId: f55bba6261bb46ba)
  #22  pc 0x00000000000ae253  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
  #23  pc 0x0000000000064123  /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

+1 Facing the same issue, do let me know if this gets resolved

If you have a repro project, please report a bug, thank you