I can’t run unity on android when targeting .Net4.6 and strip bytecode.
This issue was already filed here → Unity Issue Tracker - [Android] .NET 4.6 builds with any Stripping level crash on startup
It also happens on Unity 2017.3.0b8
To replicate just try to run an empty project on Android with .Net4.6 and strip bytecode and it will crash on start.
Hi GilCat, we have a fix ready for this. We’ll bring it to an upcoming beta version (can’t yet confirm if it will be in b10 or b11).
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Thank you for that and keep up the good work.
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