Android crashes at runtime on android devices with vulkan

we’re getting this crash on android and would need some help to analyze how to fix it

Native StackTrace:

Thread 0 (crashed)
0   libunity.so                        0x00007db095d61e9c vk::DeviceLocalDescriptorSetCacheState::Finish() 
1   libunity.so                        0x00007db095d7daa4 GfxDeviceVKBase::ExecuteAsyncSetup(GfxDeviceAsyncCommand*) 
2   libunity.so                        0x00007db09555f9c6 ujob_execute_job (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:962)
3   libunity.so                        0x00007db09555fc43 lane_guts (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1141)
4   libunity.so                        0x000000000094f4fa lane_run_loop (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1156)
5   libunity.so                        0x00007db09556050e worker_thread_routine (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1181)
6   libunity.so                        0x00007db09562389c Thread::RunThreadWrapper(void*) 
7   libc.so                            0x00007db189b23e6d <symbols missing for uuid: b3df1799145b42ff3706e331599855fc> 
8   libc.so                            0x00007db189abb1b7 <symbols missing for uuid: b3df1799145b42ff3706e331599855fc> 

We are encountering the same problem on Linux.

Switching from Native Graphics Jobs mode to Split Graphics Jobs mode did not settle the issue.

Caught fatal signal - signo:11 code:1 errno:0 addr:0x40
Obtained 8 stack frames.
#0  0x0073f13cf90f3c in vk::DeviceLocalDescriptorSetCacheState::Finish()
#1  0x0073f13cfb0978 in GfxDeviceVKBase::ExecuteAsyncSetup(GfxDeviceAsyncCommand*)
#2  0x0073f13c7387b0 in ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, unsigned int)
#3  0x0073f13c73912a in lane_guts(ujob_control_t*, ujob_lane_t*, int, int, ujob_dependency_chain const*)
#4  0x0073f13c73a758 in worker_thread_routine(void*)
#5  0x0073f13ca45356 in Thread::RunThreadWrapper(void*)
#6  0x0073f13ae8aaa4 in (Unknown)
#7  0x0073f13af17c3c in (Unknown)

OS Ubuntu 24.04.3 LTS
GPU AMD RX6600
Unity Version 6000.0.58f2

I think that 2021.3.16f1 did not have this issue.