we’re getting this crash on android and would need some help to analyze how to fix it
Native StackTrace:
Thread 0 (crashed)
0 libunity.so 0x00007db095d61e9c vk::DeviceLocalDescriptorSetCacheState::Finish()
1 libunity.so 0x00007db095d7daa4 GfxDeviceVKBase::ExecuteAsyncSetup(GfxDeviceAsyncCommand*)
2 libunity.so 0x00007db09555f9c6 ujob_execute_job (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:962)
3 libunity.so 0x00007db09555fc43 lane_guts (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1141)
4 libunity.so 0x000000000094f4fa lane_run_loop (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1156)
5 libunity.so 0x00007db09556050e worker_thread_routine (/home/bokken/build/output/unity/unity/Runtime/Jobs/Internal/JobQueues/ujobs/ujobs.cpp:1181)
6 libunity.so 0x00007db09562389c Thread::RunThreadWrapper(void*)
7 libc.so 0x00007db189b23e6d <symbols missing for uuid: b3df1799145b42ff3706e331599855fc>
8 libc.so 0x00007db189abb1b7 <symbols missing for uuid: b3df1799145b42ff3706e331599855fc>