Android crashes related to architectures

Hi, my game is having a crash error that seems to be related to the arm architectures. It uses both armv7 and arm64 and I got this error on the Firebase Crashlytics. It’s happening on a Nexus 5X with Android 6.0.1. I couldn’t reproduce the error and I don’t have a device with this Android version to test. Could you please help me with that?

Fatal Exception: Tombstone
Version ‘2020.3.41f1 (7c19dc9acfda)’, Build type ‘Release’, Scripting Backend ‘il2cpp’, CPU ‘armeabi-v7a’ Build fingerprint: ‘google/bullhead/bullhead:6.0.1/MTC20F/3031278:user/dev-keys’ Revision: ‘0’ ABI: ‘arm’ Timestamp: 2023-07-31 15:03:00+0000 pid: 8681, tid: 8874, name: UnityMain >>> com.gf.offroad.jeep.driving.parking <<< uid: 10081 signal 4 (SIGILL), code -6 (SI_TKILL), fault addr -------- r0 89c64fe0 r1 89c65340 r2 00000000 r3 0000ff7f r4 8ccd2740 r5 00000000 r6 00004fd0 r7 89c64e18 r8 00000000 r9 87386fb1 r10 00000000 r11 0000008f ip 0000ff7f sp 89c64540 lr 89c64620 pc 8c609168

There’s not a lot of information here, also note Unity 2020.3 is no longer supported, thus even if there was a bug in Unity, it would be fixed only in Unity 2021 and up.

I understand. So do you suggest that I update Unity to be able to fix this problem?

Yes, you need to update first, maybe the problem is already fixed in later Unity versions.