We have found a suggestion of a workaround: to replace LoadSceneMode.Additive with LoadSceneMode.Single. We are now considering trying it.
Unity representatives: do you have any information on this issue, better yet – when will it be fixed?
Fellow developers: any experience finding an effective workaround for this issue? Did the workaround mentioned above help anyone solve this issue? Any helpful information?
Having an issue with a crash during loadlevel.additive, but have pinpointed in to an issue with large sets of linerenderers in my case. Will but debugging further this week. Have posted a crash dump here http://forum.unity3d.com/threads/android-line-renderer-crash.424929/
Managed to resolve the issue… must have been one of my components had an incorrect value. Not sure debugger would crash as well as build so hard to tell
thanks for the information. Judging by the callstack, our issue is rooted elsewhere. Feels like it concerns loading scenes in Unity. We too continue our debugging, of course. Glad you had yours fixed)
this is just to let you guys know that we have tested the aforementioned workaround. It did not solve the issue completely, but the frequency of the issue’s appearance does seem to have diminished.
Still eager to hear from Unity people on this issue. We are ready and willing to provide any sort of help necessary to have it fixed.