Android crashing IL2CPP and LZ4 Compression

Building the game with Mono no problem happens, but when I build with IL2CPP on some places where I Instantiate assets from Asset bundles the game crashes with the stack :

The Asset bundles were built using LZMA.

Can provide more info from logcat (from above the crash)?
We had a similar bug, where a cause was unaligned memory read, can you check you crash for that (what signal is causing the crash?).

For sure, here is the crash block:

SIGBUS looks very like the same bug. I’ll try to check the status of it.

From bug I see it is a problem with NDK compilers release configuration. Il2Cpp generated code is correct and using compiler debug config should work as well, but in release incorrect machine code is generated.

I got the same error using Debug config. Anyway, what is the status of this fix?

Guys, any update? We are almost releasing our game, this error is around all forum and anyone can fix it? Please what can I do to fix it?

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