Hello, I’m trying to debug my Unity application on an Android device,
I would like to debug it trough +++USB+++ connection, because the WiFi debug is sure a fancy feature, but it is not suitable for actual working for obvious reasons (too much time to deploy in first place)
I don’t mind doing it in MonoDeveloper or Visual Studio, at this point I wouldn’t mind even doing it on windows notepad (JK, of course I want to do it in Visual Studio, but if there’s no alternative MonoDeveloper would be fine too…).
I already wasted a lot of time searching on the internet how to do it, looking into the official documentation as well as on answers/forums, but it seems no one actually proposes a working question.
Here’s some of the answers I found so far, non of them fits my senario:
https://docs.unity3d.com/Manual/AttachingMonoDevelopDebuggerToAnAndroidDevice.html?_ga=1.194662509.1315832825.1488531312
// Suggest to use WiFi debug
https://support.unity3d.com/hc/en-us/articles/205485376-How-do-you-debug-on-Android-?_ga=1.194662509.1315832825.1488531312
// No usefull answers
https://forum.unity3d.com/threads/any-tips-for-debugging-android.70197/
// Talks about unity 3.1
https://forum.unity3d.com/threads/attaching-monodevelop-debugger-to-an-android-device.245814/
// No usefull answers, most people refers to the WiFi usb solution
// Someone suggests to do it in Eclipse, ridiculous, also I don’t think it would work.
// Someone from ur team (I suppose) says that android debug currently works only via WiFi adding that " USB debugging is on our list with high priority", stated on 01/06/2015
Since I cannot believe that in 2017 there’s no clear explantion on how to do it on the platform considered the standard for game development I hope somehow my careful search has somehow missed the internet page where how to do that is clearly exaplained step by step.
Thanks
