Hi, first of all I’m sorry for dual posting, however I’m still finding the best place to ask.
(http://answers.unity3d.com/questions/625994/android-development-and-glsl-es-30-shaders.html)
Here are my questions.
In case I want my app to be able to run only on OpenGL ES 3.0 ready devices, is it possible to write shaders directly in GLSL ES 3.0 using GLSL snippets?
In case yes, will it be possible to run such shaders on compatible desktop HW inside editor? (force OpenGL in editor on OpenGL 4.3+ desktop GPU)
Is there already a CG/HLSL into OpenGL ES 3.0 cross-compilation already available in ShaderLab?
Thank you in advance!