I have created a game which uses a few diffuse detail shaders. They work fine on iOS and when on the screen in android mode. But when built to android you cannot see the detail layer. Is there a setting which i need to change to get them to show?
Thanks
I had a similar issue… the “diffuse detail” material looks fine in the editor material preview window, but when I put it on any object in the scene, only the diffuse shows up.
Tried it on unity cube, a model, and a procedural object… also with build settings set to iOS or to PC exe, and same results…
I think the key is to edit the detail texture’s texture and mip map settings. see here… http://unity3d.com/support/documentation/Manual/HOWTO-UseDetailTexture.html
For Android, it might be the hardware you are drawing on, can’t handle the shader, so its defaulting back to simpler plain diffuse shader.