Android DVM crash after garbage collection

Hello!

Am I the only Unity3+android alpha tester who is having really unstable application due to some Galvik VM crashes occuring right after gvm garbage collection?

The log looks like this:

I guess that the GC was finished since it printed out the duration of it, but it seems some corruption occured afterwards and caused the game to crash. This only happens once in a while. By activating sounds in game, I get the crash much sooner though.

I’d just like to know if this is occuring to other developpers… x_x’

Thanks!

To answer my own question, the crash was initially caused by calling a non-existant foreign function at runtime.

The function was a obj-c function used in our iphone version, which was stripped from our android codebase, thus resulting in the crash.

Just writing this in case it can help someone else out.