Android export via command line fails

I would like to perform the android export via command line. The export from the editor works as expected but if I run it via command line I get the following error:

Executed command:
./Unity.exe -batchmode -nographics -logfile C:/tmp/unity.log -projectpath C:/Users/viktor/workspace/swcode/salzwelten-app/unity -executeMethod Assets.Editor.CIBuild.PerformAndroidBuild

Build Script:

    public class CIBuild : MonoBehaviour
    {
        static string[] SCENES = FindEnabledEditorScenes();

        [MenuItem("Custom/CI/Build iOS")]
        static void PerformIOSBuild()
        {
            GenericBuild(SCENES, "iOSBuild", BuildTarget.iOS, BuildOptions.None, BuildTargetGroup.iOS);
        }

        [MenuItem("Custom/CI/Build Android")]
        static void PerformAndroidBuild()
        {
            GenericBuild(SCENES, "androidBuild", BuildTarget.Android, BuildOptions.None, BuildTargetGroup.Android);
        }

        private static string[] FindEnabledEditorScenes()
        {
            List<string> EditorScenes = new List<string>();
            foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
            {
                if (!scene.enabled)
                    continue;
                EditorScenes.Add(scene.path);
            }
            return EditorScenes.ToArray();
        }

        static void GenericBuild(string[] scenes, string targetDir, BuildTarget buildTarget, BuildOptions build_options, BuildTargetGroup targetGroup)
        {

            EditorUserBuildSettings.SwitchActiveBuildTarget(targetGroup, buildTarget);
            BuildReport buildReport = BuildPipeline.BuildPlayer(scenes, targetDir, buildTarget, build_options);
           
            if (buildReport.summary.result == BuildResult.Succeeded)
            {
                Debug.Log("Build succeeded");
                EditorApplication.Exit(0);
            }

            if (buildReport.summary.result == BuildResult.Failed)
            {
                Debug.Log("Build failed");
                EditorApplication.Exit(1);
            }

        }
    }

The full build log is attached to the post.

6746485–777766–buildlog.txt (58.6 KB)

its depend on your project is export or build.

You can try add EditorUserBuildSettings.exportAsGoogleAndroidProject = true; this code to solve this error, even your question is two years ago.