Android. failed to re-package resources

I keep trying to build my android version and can’t seem to get it to work. I’ve checked for other solutions online and none of them seem to work. I updated all my android SDKs and the latest version of unity but that doesn’t seem to solve the problem, does anyone have any ideas on how to possibly solve it?

CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Goliath520/Documents/Developments/adt-bundle-windows-x86_64-20140624/sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity

stderr[
AndroidManifest.xml:24: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').

]
stdout[
Configurations:
 (default)
 v14
 v21
 xhdpi-v4

Files:
  drawable\app_banner.png
    Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
  drawable\app_icon.png
    Src: () res\drawable\app_icon.png
  values\strings.xml
    Src: () res\values\strings.xml
  values\styles.xml
    Src: () res\values\styles.xml
    Src: (v14) res\values-v14\styles.xml
    Src: (v21) res\values-v21\styles.xml
  AndroidManifest.xml
    Src: () AndroidManifest.xml

Resource Dirs:
  Type drawable
    drawable\app_banner.png
      Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
    drawable\app_icon.png
      Src: () res\drawable\app_icon.png
  Type values
    values\strings.xml
      Src: () res\values\strings.xml
    values\styles.xml
      Src: () res\values\styles.xml
      Src: (v14) res\values-v14\styles.xml
      Src: (v21) res\values-v21\styles.xml
Including resources from package: C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\platforms\android-23\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable\app_icon.png
Processing image: res\drawable-xhdpi\app_banner.png
    (processed image res\drawable\app_icon.png: 94% size of source)
    (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
    (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
    (new resource id app_icon from drawable\app_icon.png #generated)
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()

I was working through this same issue last week. I found a unity answer that helped me.

I downloaded the .zip and grabbed the version.xml file out of /res/values. Then in my project I created a /res/values folder inside the GoogleMobileAdsPlugin folder and dropped version.xml in there.

I did all of this…but my app would crash when requesting an ad. I dug through logcat and saw there was an issue with the version number inside version.xml. The exception said something along the lines of “expecting XXXXXXX but instead found YYYYYYY”. So I copied the expected value out of the error message and pasted it into version.xml and that did the trick. My game is showing ads and everything seems fine.

I also found this video to be super helpful. It goes over the whole process.