I keep trying to build my android version and can’t seem to get it to work. I’ve checked for other solutions online and none of them seem to work. I updated all my android SDKs and the latest version of unity but that doesn’t seem to solve the problem, does anyone have any ideas on how to possibly solve it?
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Goliath520/Documents/Developments/adt-bundle-windows-x86_64-20140624/sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity
stderr[
AndroidManifest.xml:24: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
]
stdout[
Configurations:
(default)
v14
v21
xhdpi-v4
Files:
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: () res\drawable\app_icon.png
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Type drawable
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: () res\drawable\app_icon.png
Type values
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
Including resources from package: C:\Users\Goliath520\Documents\Developments\adt-bundle-windows-x86_64-20140624\sdk\platforms\android-23\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable\app_icon.png
Processing image: res\drawable-xhdpi\app_banner.png
(processed image res\drawable\app_icon.png: 94% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from drawable\app_icon.png #generated)
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()