I just downloaded the latest Unity 3.2 and now receive an error on app startup. The full error reads, "Failure to Initialize! Your hardware does not support this application, sorry!" Our project ran fine before the update, but at a MUCH slower framerate than on iOS - around half speed - and that's on the high end Tegra tablet! Anyway, here's our Player settings:
Device Filter: ARMv7 only Graphics: OpenGL ES 1.x Api Compatibility: .NET 2.0 Subset Everything else set to off
We're testing on: Tegra Tablet HTC MyTouch 4G
Everything works fine on iOS - the same source code for our game runs fine on iPhone and iPad. Anyone else experience this?