There could already be some wide discussions about Android dev right here. For example, I found this class description :
The first example shows how ridiculously simple it is to create a 2D movieClip.
Actually it is so simple that it could be a great way to plug an Android SDK based UI in any Unity game.
I imagine they’ll be coming when Unity Android is done, or thereabouts.
Nope, because they are talking about Java (not used by Unity) and it depends on the implementation. For example, in Unity 2.6.1, using JS, foreach (for/in) is faster than the normal for loop. Later they talk about not using enums because an int is faster, but in Unity, ints and enums are the same speed, and probably the same thing. So basically you can’t get any useful info from that page regarding Unity.
Being derived does not mean being implemented the same way. They´re the same just because they both are implementations of Boolean Algebra, but the way the compiler generates the machine code for them may be different.