Here is what I am doing:
- I recycle an object using a recycle manager
- Play a particle effect when a gameobject is recycled.
The problem is this: It gives a total FPS stop when the first gameobject is recycled. But after this it runs smoothly at 56fps. I tested this on a single core and dual core android devices, both had the same issue. On the PC there are no issues. I do not have the Pro-lisence so I can’t use the profiler.
Are there any common reasons for Android devices for this sort of behaviour?