I upgraded my project from Unity3D 3.4 to 3.5.
On 3.4 the framerate was constant and the game was running smooth on Android phone.
After upgrading to 3.5, the same project without any change, there was a heavy framerate drop, making the game unplayable.
What I discovered is the following:
- It happens on Galaxy Nexus (Android 4.0, PowerVR)
- On tablet: Galaxy Tab 10.1 has constant framerate and was running as my 3.4 build (Android 3.1, Tegra2)
The same Unity3D 3.4 build was running equal on Galaxy Nexus and Galaxy Tab 10.1.
So, I’m not sure if it’s something related to Android version or GPU on Unity3D 3.5.
Any idea or anyone experiencing similar issues?