Hello all,
This is my first post and I’m looking forward for any type of feedback. The project I’m showing here is called Escher and is something alike a 3D Paradoxical Pacman.
I’m still facing many problems related to User Experience as well as Mobile Performance. It was implemented using Unity 5 mainly.
I don´t intend to become rich with this game rather to have it smooth, polish and joyful. In order to do that I need your opinion so I kindly ask you to take a look at these screens and get inspired to proceed to download my game and test it!
In my last modifications I removed the player “jump ability”, let me know if you feel like having it back. Max enemy number is currently 4 but I think I’ll get it to 6 soon.
Title: ESCHER
Escher is an infinite paradoxical 3D Pacman where the user is challenged to hold as much as possible according to a level/bonusNumber/enemyNumber sequence.
Screenshots:
Screen One: Welcome Menu
Screen Two: GameOver Menu
Screen Three: LevelUp Menu
Screen Four: Tutorial Menu
Screen Five: Gameplay Menu
Game URL:https://drive.google.com/file/d/0Byl…ew?usp=sharing
System Requirements: Any Android device.
Feedback Details: What can make it better? What can make it easier to play?
Known Issues: Lighting & shades are really not my area. The paradoxical arena may be too tricky at first.
Tips: To play you just need to tap start button and drag your finger over the screen according to one of six isometric directions (Up, Down, Front, Back, Left, Right), a diagram is available is the tutorial to help you out. Escher will only change plan upon corners. The aim to get the yellows avoiding the reds.
Doubts: Should I release it to Google Play Store or sell it in the Asset Store?
Thanks !