Hello guys
First I have asked a question in this thread http://forum.unity3d.com/threads/168075-Android-Game-Performance, and this is the second part.
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Rendering Path: I have tried to decrease the Renderring Path from Defferred Lighting to Forward Rendering. The point is that on my mobile (nexus7) I get anyway VertexLit. To set renderring path I go in Build Setting - PlayerSettings - PC and Mac Standalone - Rendering Path. Might this set only on pc and mac? I need to set it on android. How to do it?
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Occlusion Culling. Everything now is going well, I have occluded my scene and before I have cutted the mesh of the hole scene. I have some points in the track where occlusion culling stops renderring of everything. I see only half vehicle body, and skybox. I don’t see anymore of the track. This happens only for some frames, and at only some exact places. So I thought that there might be a problem with my setting of occlusion culling. But what might me? I have setted
Near Distance: 0.1
Far Distance: 10 - I am using 10 because my camera will automatically force to render to 400.
How to fix this? -
Vehicle Reflections: is there any thing to get little easy and light reflections which can work on mobile?
Thanks. bye