I’m trying to figure out if this behavior is expected. If it’s even related to UI Toolkit?
I upgraded our Android build to GameActivity from Activity. As of 2023.2.20f, the 3.0.0 package of GameActivity is included.
Since I upgraded to using GameActivity, all TextInput native keyboards behave in a different manner. I might even say are broken. When I create a TextInput field, this message is logged:
“Hiding input field is not supported when using Game Activity.”
To my knowledge, I’m not trying to hide anything. Also, it’s the exactly same UMXL.
Using Activity, the native keyboard looks like this:
Using GameActivity, this is what it looks like:
The GameActivity one is missing the top part with word suggestions and other features. Also, the “swipe to type” is fully disabled. On that phone, the first example is what I’d say all apps/text input uses. For some reason not with GameActivity.