Hi, I’m developing an android game with unity.
I want to translate my game to multiple languages, like when you are translating an app on eclipse, you have multiple values xml with all the text and all that stuff and the system automatically selects the value xml that correspond to the system language.
Is there any way to do it in unity?
You can handle it exactly the same way, but you’ll need to build an XML serializer/deserializer and associate UI scripts yourself to handle it. Unity does not natively support localized text like that.
There are also many options on the asset store for handling localization.