I have successfully published a Unity VR App to my Samsung Galaxy but when I start the published application and plug the phone into the GearVR “Oculus Home” opens instead of the app.
However, when starting the app a popup apears:
“Insert device - To open this application, insert your device into your Gear VR”.
Is there any way to get around this and directly start the app or disable Oculus Home?
I already tried uninstalling “Oculus Home”, but then when I start the application Android forces me to reinstall Oculus Home.
Make sure that your signature file is located in your Assets/Plugins/Android/assets folder of your project when you build. The folder structure names are case sensitive.