When loading a new scene using Application.LoadLevel the application crashes after load of:
Failed opening GI file: ‘e9/e9649aea0c8e5d00bca7157716f80458.iws.neo’
In the logs, is anyone else getting this? It’s IL2CPP only, mono build works fine.
When loading a new scene using Application.LoadLevel the application crashes after load of:
Failed opening GI file: ‘e9/e9649aea0c8e5d00bca7157716f80458.iws.neo’
In the logs, is anyone else getting this? It’s IL2CPP only, mono build works fine.
I have the same issue, I’m only using baked GI, and I get bunch of similar errors:
2.00 Failed opening GI file: ‘60/601613f2f4e5643cc0b2048986273610.iws.neo’.
2.00 Failed opening GI file: ‘60/601613f2f4e5643cc0b2048986273610.rsc.neo’.
2.00 Failed opening GI file: ‘3b/3ba5068e1c4733144ca3111d09356217.taw’.
2.00 Failed opening GI file: ‘3b/3ba5068e1c4733144ca3111d09356217.vis’.
2.00 Failed loading system data for hash: 0x3ba5068e1c4733144ca3111d09356217
2.00 Failed opening GI file: ‘3b/3ba5068e1c4733144ca3111d09356217.rsc.neo’.
2.00 Failed opening GI file: ‘60/601613f2f4e5643cc0b2048986273610.vis’.
2.00 Failed opening GI file: ‘3b/3ba5068e1c4733144ca3111d09356217.iws.neo’.
1.00 Failed opening GI file: ‘60/601613f2f4e5643cc0b2048986273610.taw’.
It is happening with latest 5.2.0f2 version.
EDIT: I have just noticed that with Mono2x build there are same errors on the console, but there is no crash and everything seems to work just fine. So maybe these are not the errors causing il2cpp crash.
Bug # please?
I haven’t got a repro yet Alex, I’m on holiday, I’ll be back tomorrow and will sort one out for you then.
Great, thanks!
Hi Alex, it’s bug 724899
Very simple repro, the il2cpp one crashes, mono is fine.
Thanks,
Jon