Hi,
I have upgraded a project from 4.1 to 4.3 and am having an issue on the samsung galaxy tab 2 where everything is glowing overly bright (brighter that i can get it in the editor) with a glow effect script attached to main camera. I think the low fps issue is linked to the glow issue but makes the app unusable. I have exported the same build out to the nexus 5, nexus 7 and the ipad mini (1st gen) and they all work fine. Disabling the script makes the app usable, but isn’t as soon as it is enabled. There isn’t anything in the android log which throws any errors that gives me a hint of what is going wrong either, apart from the below which crops up even without the glow enabled.
D/Unity ( 6963): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_textureW/libc ( 6963): pthread_create sched_setscheduler call failed: Operation notpermitted