[Android]Gnome More War -- Now in Beta/Early Access

This will be the space dedicated to updates to the game I’m currently working on: Gnome More War.

UPDATE:
What a way to start 2019!

I’m happy and excited to announce to y’all that the game has been finally published in the Play Store under Beta/Early Access. It would be awesome if you guys could give it a try, and send feedback so I can improve the game. Do you think I should add more levels? More enemies? Power-ups? Bosses? Any feedback would be appreciated.

Here’s the download link: https://play.google.com/store/apps/details?id=com.hobbigames.gnomemorewar

Started working on this game 2 years ago, but real life happened, so I put it on hold. Anyway, I got the chance to pick it up again since September, and I’m happy to announce the new up and coming action/shooter/tower defense game for the mobile platform, Gnome More War, is ready for BETA/Early Access on Android!

In Gnome More War, your primary goal is to protect your storage room from rummaging gnomes. Your enemies will try all sorts of tricks in order to get past you (or even knock you out). Gnomes come in different looks and abilities. They will also take different things from your stockpile. You can pick up and utilize offensive and defensive power ups like Power Burst, Flame Throw, or Heal. You will also be able to unlock new maps, power ups, upgrades, and skins for your cart.

Aside from the mobile version, there is also a (Prototype) Web version that runs on Unity’s WebGL. It is currently hosted at Gamejolt, so if you ever like to check it out, you can visit the Gamejolt development page.

Here are some older screenshots. A lot of stuff have already changed since then.



In case the game looks familiar, it’s probably because this is based on a NES arcade classic titled ‘Pooyan’. I took my inspiration from my childhood game. Do follow this thread for updates about the game. I also regularly tweet and post updates on my Facebook page (Hobbi Games).

Update

Added a new type of enemy: Bomber Gnomes.
More info can be found via SlideDB or Gamejolt

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What a way to start 2019!

I’m happy and excited to announce to y’all that the game has been finally published in the Play Store under Beta/Early Access. It would be awesome if you guys could give it a try, and send feedback so I can improve the game. Do you think I should add more levels? More enemies? Power-ups? Bosses? Any feedback would be appreciated.

Here’s the download link: https://play.google.com/store/apps/details?id=com.hobbigames.gnomemorewar

Check out the trailer I made in time for the beta:

Some images and screenshots to pique your interest:

It’s been a productive couple of weeks for me, as I have successfully integrated google play services and, more importantly, I learned something new with Unity IAP.

I’m no stranger to integrating google play services, as I have done it at least once before. It’s all a matter of drawing up the needed art assets, downloading the latest play services plugin for Unity and checking out if anything significant has changed in terms of implementation (lucky for me it’s all the same). After a few days of coding, drawing, and testing I’m done with Google Play services integration.

The plan is to add more leaderboards and achievements when I add more maps post release.

While Google Play services integration was all academic for me, I couldn’t say the same for Unity IAP. I’m no stranger to this, as I have already done Unity IAP once before, but if didn’t know Unity any better, there’s always new ways to do stuff. I’ve done away with external XML files for my product database, and threw away my Purchaser script. This time around I went and learned this ‘Codeless IAP’ I’ve stumbled while getting my bearings on IAP integration. It was a fun learning process to say the least. So far so good.