Hey, I noticed there is a regression in Unity Profiler. I was able to collect data from GPU on Android before, and I’m not anymore in the recent versions of Unity. Now it just says “GPU profiling is currently not supported by this device”.
The setup I’m using:
- Scripting backend: IL2CPP
- Graphics API: OpenGLES3
- Mobile GPU: Adreno 610
- Version with working GPU profiling: 2020.3.11
- Version with broken GPU profiling: 2020.3.19
The profiling stopped working somewhere between these versions. I checked changelogs and found nothing relevant. What is the reason for the regression?