Android Graphics Problem

Hi Everyone,

I have problem with my new game.
I tested it on few mobiles, Android 4.0, 4.1, 5.0, and every time graphics was good, like in this example:

But today I got feedback with that screen:

This screen was made on Motorola Photon Q @ android 5.1.1.

What is wrong with meshes? (It looks like they are smoth instead of be flat).
How to fix it?
Any ideas?

Thanks for any answer!

It looks like whatever shader you are using is unsupported on the Motorola Photon Q and so its using a fallback shader.

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Thanks for the info, just one other question. Why when i use Mobile Diffuse shader in the editor the shadows are showing and when i build the project on to android device the shadows are gone ?

Take a look at the Quality Settings and make sure shadows are enabled for the Android platform settings.

You made my day :slight_smile: , the shadows was on but the shadow distance was very low so that was the problem. Thanks for the quick responce.

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