[Android] Handling files from the Unity Activity

I want to make possible for the user to select an image from within the game and save it in the public pics folder of his device.

And I would like to be able to include the chooseable pictures in the asset folder of the unity project, in such a way to keep them as image files in the game installation folder, so the app just has to copy the files around when the user wants.

Is this possible? If yes, how? And where should I be able to find the included files on the device?

Reading this forum post and all the linked stuff i was able to get the solution by using the StreamingAssets folder and the Android SDK class AssetManager :slight_smile: