[ANDROID]How to load images from a certain folder after a screenshot?

Friends, let’s move! Question ANDROID! I have a problem. If there is a solution, everyone will benefit

Counted after 3 seconds, I can do a print screen of the game and also save this image on your device> Android / data / com.xxx.xxx / File / screenshot.png file

IS A SUCCESS!

My problem is: HOW TO VIEW THIS PICTURE AFTER THE SCREENSHOT?

MY SCRIPT:

using UnityEngine;
using System.Collections;

public class ScreenShotANDPrint : MonoBehaviour {
public float time = 3; // Set your time.
public GameObject screenshotImage; // Set your image(Sprite Renderer, etc,...).
public int NumberStage;
public string url = "jar:file://" + Application.dataPath + "/assets/" + "/Screenshot.png";
public Texture2D texturas;

void Start(){
	screenshotImage.active = false;
	WWW www = new WWW("jar:file://" + Application.dataPath + "/assets/" + "/Screenshot.png");
	StartCoroutine(registerFunc(www));
}

//DEBUGA O "ERROR LINHA 34"
IEnumerator registerFunc(WWW www)
{
	yield return www;
	if (www.error == null)
	{
		Debug.Log("OK - CountTime");
		texturas = www.texture;
	}
	else
	{
		Debug.Log("ERROR");
	}
}

void Update () {
	//Application.CaptureScreenshot(Application.persistentDataPath+"/Frame.png");
	//Application.CaptureScreenshot("Screenshot.png");
	time -= Time.deltaTime;
	int myInt = (int)time;
				
}

void OnGUI(){

	WWW www = new WWW (url);
	WWW loadingImageWWW = new WWW("jar:file://" + Application.dataPath + "/assets/" + "/Screenshot.png");

	int myInt = (int)time;
	GUI.Box(new Rect(Screen.width/2,Screen.height/2,100,25),myInt.ToString());
	if(myInt == 0 )
	{
		time = 0;
		//This is obsolete, but it works.
		screenshotImage.active = true;

		//Aqui ele bate a foto da tela
		Application.CaptureScreenshot("Screenshot.png");

		if (loadingImageWWW.isDone)
		{   

       / / Here my textures should appear, but they appear as a white box and a red mark.

			GUI.Button(new Rect(Screen.width/2 - 30,Screen.height/3,165, 30),loadingImageWWW.texture);	
			GUI.DrawTexture(new Rect(300,0,100,100),www.texture);
			GUI.DrawTexture(new Rect(300,100,100,100),loadingImageWWW.texture);
		}

		if(GUI.Button(new Rect(Screen.width/2 - 30,Screen.height/3,165, 30),url)){
		Application.LoadLevel(NumberStage);
			
		}			
		}

	}

}

Take a look here.
"How to make and save an Android Screenshot
First, according to this post, androids have problems encoding to PNG. This post provided a link to an alternative jpg encoding.

Second, to view the screenshot from the android file manager, the file path needs to be set using Application.persistentDataPath . More in this post."

Accept if it helps you.