Is it possible to import music (mp3) from internal or external storge to your game while playing?
If you can please tell me how.
After a bit of research, i found you can do this:
void Start()
{
WWW www = new WWW("file://C:/Users/.../yourfile.ogg");
audio.clip = www.audioClip;
}
void Update()
{
if (!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
You could create a way to get the user to browse for a music file and import that.