I am using Unity 5 and I’m trying to port a game for mobile.
I’m using an android 6 device and with remote 5 the game input handles as expected. However, when I try it on a real android device, it does not work. I have tried:
-
Using different android SDKs Checked
-
the logger for errors Copied the .apk
-
to the device and installed manually
-
Checked and removed ALL code related
to desktop input
There is simply no reaction whatsoever. I log the number of updates I do and that prints just fine. But in the same update function I try this:
foreach (var t in Input.touches)
{
Debug.Log("TOUCH");
}
And it does not print the TOUCH string. What could be the problem?