[Android/iOS] I spent the last two years building my first game. I present you Cubemetry Wars!


Available now on Amazon App Store , Apple App Store and Google Play Store!

Links
Download on the App Store
Get it on Google Play
Available at Amazon
Available at Amazon Underground
Website
YouTube Trailer
__https://www.youtube.com/watch?v=Q-J2BbA1bXc__
Screenshots



















Features

◆ 50 Unique Game Modes. Extensive and varied library of challenging game modes.
◆ Beautiful Graphics. Colourful and vivid immersive HD visuals.
◆ Pumping Soundtrack. Electric and techno infused soundtrack.
◆ Level Editor. Build, craft and create your own levels.
◆ Solar System Simulator. Explore the open-world space sandbox in Planetarium.
◆ Local Multiplayer. Play with a friend in multi-touch modes.
◆ Simple Controls. Pick up and play with easy dynamic joy stick and tap controls.
◆ Social Engagement. Compete worldwide in leaderboards unlock achievements.
◆ Brainrush. Engage in cognitive challenges to test your memory, visual rotation and interpretation skills.
◆ Zen Experience. Interact and unwind in relaxation.
◆ Player Freedom. No in-app purchases, No grinding EXP or gems, No waiting for extra lives, No intrusive or unnecessary permissions.

About Me

I would like to share with you a project that I have been working on for the past two years. As with all of us here who are passionate about gaming I wanted to create my own game ever since I started playing games. The idea of creating your own worlds and experiences that others interact with has always fascinated me.

The only problem is that I do not know how to write a single line of code. But with the help of accessible engines such as Unity and a lot of research (Google, YouTube, Forums, Unity Docs, Asset Store) I was able to make this happen. There were dark times where I wanted to give up when I was unable to solve a bug or make something work the way I wanted it to work and there were those “aha!” moments that provided such a surge of excitement and motivation.

It was difficult starting out as many laughed at the prospects of me making a game and looking at what other developers and professionals are making with those amazing looking games had admittedly affected my confidence knowing that I will not able to compete or my game won’t be good enough. In addition with life throwing those challenging moments that we all have to deal with at some point only added to the struggles. But with a lot of self-motivation I was able to continue and finish my project. I do have a full time job so I worked on this in the evenings and weekends. Yes I did have to sacrifice playing the latest games or watching movies and other things but the drive to complete it was far more thrilling and engaging.

So Cubemetry Wars is a chaotic and fast paced arcade game where you survive endless waves that test your skills. It offers classic arcade gameplay that has been inspired by one of my favourite series Geometry Wars.

I do not wish to bore you with a wall of text but if you have any questions please feel free to ask! I hope you enjoy playing the same way I enjoyed making it. There are no IAP but there are two versions. Free one does have adverts but the full one removes adverts and gives access to the level editor. I Look forward to your feedback, thoughts and comments! I am just glad I am finally able to share this. Thank you.

6 Likes

Looks fantastic and fun. Great work! Congrats on coming up with a visual style that worked for both you and the game.

If the game plays as well as it seems to I think this could easily be released on GameJolt, Itch.io and Steam as a paid game. If mobile gamers don’t appreciate it convert the controls to support keyboard and also a controller and try these other 3 as a desktop paid release.

Anyway good luck!

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Congrats for not given up and releasing this very complex game (50 game modes :hushed::))! Good luck with your game!

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Thank you very much and yes I hope to work on a port for those platforms. But want to make sure it is not a poor mobile port.

Thank you hope you enjoy it :slight_smile:

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Wow! This is impressive. Nice work.
Did you ever consider a visual scripting tool to assist you on your development journey?

Thank you I found out about Playmaker half way through. But I was already accustomed to doing it without a visual scripting tool. Are visual scripting tools limiting to what you can do? compared to doing it without one. I was able to do everything I wanted to do without one.

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In my opinion - no - I think the only limitation is your own imagination and ability, although I don’t have a lot of time under my belt with Playmaker so far - I’m very open minded I won’t hit a creative wall with it.
Take my opinion lightly - I’m a non-coding animator. :wink:

Hmm maybe I should give it a try :slight_smile: But hey I learnt a lot without it.

1 Like