Hi,
Swing The Bomb is my second game made with Unity. This time, I tried out with gravity, physic2d, distance joint, particle system and UI Canvas. All the objects and characters are drawn using Inkscape(
I am not really an artist, so I spent quite some time on it
) and sounds effects are downloaded/purchased from the Unity Asset Store.
[Short Trailer]
Basically it is a game where you will need to swing the bomb(Character) without hitting any obstacles. The bomb will explode if being hit. 
[Screenshot]
Currently released with one theme(Mountain) and 28 big eyes characters. More to come soon. 
[iOS] https://itunes.apple.com/us/app/swing-the-bomb/id1010216368?ls=1&mt=8
[Android] https://play.google.com/store/apps/details?id=com.ZenobeanStudio.SwingTheBomb&hl=en
Have a try and feel free to comment.
Thanks.
2 Likes
Dang, for someone who’s not an artist that’s pretty good.
1 Like
Cool concept and yeah definitely nice in the looks department, quite a lot of wasted screen space though? Does its ever move up or down into the upper and lower thirds of the screen?
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Yo! Very nice man! I like it!!
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My next coming theme will have enemy on upper third to make it more challenging for player 
Well, for moving up and down, I will try to implement it into future theme. Thanks for the idea 
Thanks. Haha,
you have no idea how many sketches I have thrown into rubbish bin 
Already position 3 on the android leaderboard… out of 3.
1 Like
Haha,
you will have to do better now. Starting to have more people playing.
By the way, is it hard in this game? I have some feedback that it is quite hard and some feedback it is fun and addictive. Or is it because tutorial is not well explained? Will this picture make better explanation?

1 Like
Looks like it could work. I don’t know how much good it is since I’ve been playing for a while already.
1 Like