Hi,
we are now getting the following error: java.lang.NoSuchMethodError: com.android.prefs.AndroidLocation.getAvdFolder()
It seems like the SK wouldn’t be installed correctly or something?
Here is the log around the error:
9498: [Unity] UnityEditor.CloudBuild.Builder:Build()
9499: [Unity] CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
9500: [Unity] /APPLICATION_PATH/Android Studio.app/sdk/tools/bin/avdmanager list target -c
9501: [Unity] stderr[
9502: [Unity] Exception in thread "main" java.lang.NoSuchMethodError: com.android.prefs.AndroidLocation.getAvdFolder()Ljava/lang/String;
9503: [Unity] ]
9504: [Unity] stdout[
9505: [Unity] ]
9506: [Unity] exit code: 1
9507: [Unity] at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
9508: [Unity] at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
9509: [Unity] at UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, Boolean updateCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
9510: [Unity] at UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in <filename unknown>:0
9511: [Unity] at UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in <filename unknown>:0
9512: [Unity] at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk+SDKPlatformDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools) [0x00000] in <filename unknown>:0
9513: [Unity] at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) [0x00000] in <filename unknown>:0
9514: [Unity] at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in <filename unknown>:0
9515: [Unity] at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.EnsureSDKComponentVersion (Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in <filename unknown>:0
9516: [Unity] at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
9517: [Unity] at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
9518: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
9519: [Unity] UnityEditor.CloudBuild.Builder:Build()
Best regards