I was wondering if there is a way to test in code if the player of an android game has an external joystick plugged in. I would just use multiple inputs but I dont want the accelerometer control being used if the player is choosing to use a joystick instead.
I’ve sent this on to someone who can answer, in the mean time moving this to the Android section.
Did you try ‘Input.GetJoystickNames()’?
looks promising I’ll give it a shot later