My 2d game runs smooth most of the time on my gs3 but when I press the home key or the lock button (anything that makes the application pause in the android system) the phone gets very stuttery. It goes away after a few minutes but its very annoying. Of course the game is also laggy if it’s resumed after being paused by the system.
I originally thought it was a problem with Time.realTimeSinceStartup but I’ve removed most of those lines of code and it doesn’t seem to have helped. Any clue as to why this is happening is much appreciated