Android level doesn't want to work after Application.LoadLevel

I made an entire game level (not very big) and made a simple menu with a “START” button. On the PC everything worked fine, but after installing it on two different devices the game crashes after a while loading the level. The menu loads fine, the button works (I made it dissapear before loading the level) but the level just wouldn’t work. I created an empty level, using the same player prefab and a simple empty terrain and it loads fast and works fine! The size of my .apk is 110 mb, if it can help… Please tell me what to do!

Hi,

i had also issues with android, every thing look fine on PC but on android thing goes wrong.
to find out what is go wrong i did the following:

in your android SDK you should have file named “monitor.bat”. it should be in a folder named “tools”. open this monitor and run your app while your device connected to the USB in debug mode. make sure you can see your device on the device panel (upper left). if you don’t pull it out and reconnect it again. if still not work make sure your android device have proper usb driver installed (check device manager).

after you got your device connected run the app and look at the bottom section.
this is the run time log (also called catlog).
you may find there run time errors that unity doesn’t show on editor.
in my case i had reference to missing prefab. not sure how the editor skipped that but he did. hope this will help you some how… good luck!