As per the Unity 4.0 release notes the LVL code is now available as a plugin on the asset store
Android: “Google Play Application License Verification” is now available on the asset store and thus no longer embedded in the standard distribution.
There is an example embedded with plugin that shows you how it can be used and how to specify the LVL key. You can also find a more detailed description of the plugin here:
Thanks Bitter… I read the stuff on github but still don’t understand what I need to do. I grabbed my license key and put it in the script as they instruct, but then what? Do I need to put the CheckLVLButton script in my scene somewhere? Or…??
I’m having one heck of a time trying to get this license key sorted. I’m now unable to build, getting an error when attempting to merge Android manifests. Looks like I’ll have to revert to an older archived project and start this process over. Not the most intuitive process, in my humble opinion.
Did this ever get solved? I’m at this point now and not sure what to do. I think I’ve set it up correctly, but when I click the check lvl button I get a response code 3 and package name “failed”.
Although, I did read this which indicates you don’t need to even use the key. Its optional?