I’ve got a problem here regarding the Lightmaps in my scene.
My Mesh is using the Mobile/Unlit (Supports Lightmap) Shader. I’ve been working on the scene for Desktop Plattforms but after I’ve switched to Android all of a sudden the Lightmaps are only being baked at roughly half the intensity. The Lightprobes are still the original intensity. So if I just increase the Light Intensities for my whole scene all the Items lit by Lightprobes suddenly also become twice as bright.
I’m working in Unity 5.3.5f1 and cannot upgrade the project in this pahse any more.
Has anyone else encountered this Problem yet?